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| Blodskaal |
Posted: November 08, 2008 09:38 am
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Novice ![]() Group: Members Posts: 1 Member No.: 2233 Joined: November 08, 2008 |
EDIT: If I were agile enough I'd kick myself in the face
EDIT2: Some more research solved the problem which occurred again, I was using Pursuit enhanced, which needs MWE 1.6 and I was still using 1.21 I've got this weird problem with MCE, It started when I loaded the MCE with MWE running, when the game started there was a box in front of me that said "Press ACTIVATE (spacebar)" with a button "Don't Click Here". Pressing spacebar had no effect, I could walk around like normal but the box was always there right in front of me. Pressing escape had no effect, nor did quicksave or quickload. Pressing the right mouse button (inventory) so my cursor would appear left me unable to do anything except press the "Don't Click Here" button and press the console button. Pressing the console button would show the console window, but no commands that I typed had any effect on the messagebox with button. Pressing the "Don't Click Here" button froze everything except my cursor and the box, so the only thing I could do was press the button again and again to no avail. But that was only the start, after a loading morrowind a few times without MCE and MWE running and then again with both running another even stranger problem popped up. Now when starting morrowind with both MCE and MWE the game will show me the messagebox with the "Don't Click Here" button and then start loading a cell in Azura's Coast Region, I'm not sure which one but I think it's the most southeastern cell that is not randomly generated*. As soon as that cell is loaded, another cell (I think the one on the west of the current cell) will load. When that one is loaded it will start loading the next one, and this will go on and on. This will put to much strain on the game and I never had a chance to see what happens when all cells have been passed, since the game will CTD mostly between cell 5 and 10, sometimes earlier and sometimes later. Can someone please help me with this problem? *(for those who don't know, those all sea cells off the map are generated upon entering them and will contain random sea creatures with tribunal or bloodmoon installed) BTW: I've quite a lot of mods loaded, so the chance that the cause is a conflict in the scripts is large. The mods are: Master files Morrowind Tribunal Bloodmoon World of Faces master Book Rotate Morrowind Patch 1.6.3 GDR Masterfile TR_Data TR_map1 Plugins LCV Schedule Markers NPC LCV Schedules Scrollsv1.1 NPC LCV Locks Dracandros Voice BookRotate Morrowind v1.1 World of Faces Better Bodies (MWE_base) <----- doesn't work well. Complete Morrowind - Tribunal & Bloodmoon J-ninja v1.0 Morag Tong Armor Replacer Teleportation Spells abotWhereAreAllBirdsGoing Katanas for Sale Scripted_Spells BookRotate Tribunal v5.3 BookRotate Bloodmoon v5.3 Akavirian Armor v1.0 sys At Home Alchemy Galsiah's Character Development GCD Startscript for Tribunal or Bloodmoon GCD Better Balanced BirthSigns GCD Restore Potions Fix GCD SS fix Improved No-Glo v1 MW trib blood DM DB Armor Replacer Bones11 Tb Bm Particle Arrows Pursuit Enhanced <---- doesn't work for some reason. Vibrant Trees 2.0 Vibrant Lights 1.0 Building Up Uvirith's Grave DN-GDRv1 Enhanced Summoning Kido_Book Shinigami Shinigame (tribunal scripts addon) BUUG Alchemy Bloodmoon BUUG Alchemy Tribunal This post has been edited by Blodskaal on November 08, 2008 11:14 am |
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