| Site Home |
Help
Search
Members
Calendar
|
| Welcome Guest ( Log In | Register ) | Resend Validation Email |
|
|
![]() ![]() ![]() |
| James924 |
Posted: July 26, 2007 10:23 pm
|
|
Novice ![]() Group: Members Posts: 1 Member No.: 2036 Joined: July 26, 2007 |
I've got two characters IDs 1a, 1b standing side by side facing two others 2a, 2b.
I can get them to fight the old fashion way with faction, disposition, quest, ai package, etc etc but it gets messy. One attackes the other two attack him and his buddy just stands there with his sword sheaved. So to avoid that I was hoping there would be a script function that could maybe tell 1a to target 2a specifically and the same with their buddies 1b and 2b. Does anyone know how to do that? I'm new to scripting and the only script tutorials I find are telling apples to talk and stuff. Thanks for your time --- I've tried "1a GetShouldAttack 2a but the construction set doesnt seem to like that cause I get an error message about an unknown command. Anything? Anything at all? |
![]() |
![]() ![]() ![]() |