| QUOTE (HelioS @ Aug 29 2004, 08:29 AM) |
| could we make zooming automatic like in theif? because anyone can zoom manualy already using FPS opt |
| QUOTE (aerelorn @ Aug 28 2004, 06:10 PM) |
| Features: Zooming: I've found direct access to the scenegraph, which allows me to alter the view frustum, which means zooming is possible. I haven't decided whether it will be manual or automatic(like the bowzoom from thief) Drifting Trajectories: This will modify the Marksman skill of both the Player and NPCs so that every single projectile fired will hit. However, the real skill level will affect the trajectory of the projectile, causing it to drift off it's original trajectory randomly. Increased Gravity: There'll be a settable variable to make projectiles arc to your preference. Techniques: Offensive techniques similar to combos from Combat Enhanced. Still working out the details of how these will work. Sticking Projectiles: Non-enchanted projectiles will stick out of objects(not people). The technique behind this isn't perfect, but the effect outweighs the bad:[LIST=1] [*]If you're standing close to the target, the projectile won't actually exist for even a frame and can't be detected. Just pretend it broke when it hit. [*]Sometimes projectiles will go all the way into an object so they cannot be seen. Just pretend they broke when they hit. The likelihood of this happening goes up as your FPS goes down. [*]Sometimes projectiles will stop before the penetrate the object(as seen in screens #3 and #4 below). The likelihood of this happening goes up as your FPS goes down. [*]Projectiles will stick into everything. Houses, rocks, trees, etc. There's no way to get them to stick into some things and not others. |
| QUOTE |
| Why can't enchanted projectiles do it? I guess it is realistic in a way. The object would be completely used up after it's effect is cast. Like a scroll. So that is fine. |
| QUOTE |
| A question: Do the projectiles move around as the NPC moves around. Normally I wouldn't think so, but correct me if I am wrong. It would be silly if they just sat in mid air and traveled through their bodies. To remadie this I would think that if the object moved the arrow would fall to the ground. |
| QUOTE (Rowan Celtizar @ Aug 29 2004, 05:30 PM) |
| What about spear impale. It transfers the spear from your inventory into the air infront of you and then it falls to the ground with the dead NPC. Could you not use a similar script? Can you explain exactly why it isn't possible? |
| QUOTE (Korrow142 @ Aug 30 2004, 09:42 PM) |
| Can you make it so that after awhile (a day or so) the arrows dissapear? |
| QUOTE |
| Increased Gravity: There'll be a settable variable to make projectiles arc to your preference. |