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aerelorn >>Oblivion Scripting >>Welcome


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tonto_101- 03-29-2006
Since Oblivion has finally been released we're opening up a new section of the forums dedicated to Oblivion scripting. What we're hoping to foster here is a place where people can ask questions and present answers in a cooperative environment, away from the hustle and bustle of the official Elder Scrolls Forums - a quiet alternative for those with serious projects and inquiries. It is our sincerest hope that this new section of the forums can thrive off the expertise that has passed through the MWE Forums in the past, as well as new modders learning how to work with Oblivion. So, welcome back to those of you who are members of the MWE forums and also welcome to those of you who may just be joining.

-The Moderating Team

Cid88- 04-02-2006
So feel free to post problems and script resources and tutorials and all sorts of nice stuff like that tongue.gif

RockParadox420- 06-22-2007
Please if anybody has the time, could someone write out a generic script for a spell to summon a land dreugh. I know this is small time stuff but, I really want to do this. I've made some new creatures with 3d studio, imported into the cs, and now I need a template on how to make them into summons. So I leave you now with the hope that my post will be replied to.

Cid88- 07-16-2007
The best way to do this is to have a persistant referenced creature in a custom cell (that the player cannot access) and use the following script (in it, the reffed critter is named critt).

scn cidssummontemplate

ref summon

Begin ScriptEffectStart
set summon to critt.createfullactorcopy
summon.MoveTo player
End

Begin ScriptEffectFinish
summon.destroyfullactorcopy ;don't have my ref book of funcs on hand, this may be the
;wrong name
summon.disable
End

Forgot about these forums tongue.gif

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