I've been running the light mod recently and I noticed that it's just *impossible* to see in dark caves without a light. However, carrying a light kills any stealth bonus due to darkness. The light mod (TLM) had a great idea that I shamelessly ripped, it stands to reason that any thief worth his salt has trained himself to see a little bit in the dark - especially if he's sneaking around in the dark regularly. Now you too can see in the dark somewhat when sneaking. The bonus ranges from 0 to 25 points of night eye applied while your character is in stealth mode and based on your proximity to light sources. The calculation code is based directly on tonto's stealth bolt on script and applies half the bonus that the character would receive to chameleon as a night eye spell.
grab the archive here, and while you're there grab MWE armor effects

Right now I'm not really happy with the effect, I'd like the effect to ramp up gradually so that you only get the full bonus once you've been sneaking around in the dark for a bit. Now that I think of it this sort of thing could also apply to any adventurer who has no light source, though I think the bonus should be very small (range 0->5?) and I don't know if rolling that idea into this script is a good plan or not.
This script is shamelessly ripped from tonto's stealth script, all in all this took about 2 minutes to churn out since tonto did the real work already, so credit should be given where credit is due (thanks tonto!).
Any feedback is greatly appreciated, I haven't played this much so I'd love to hear your thoughts or ideas for improvement, ie: is the level of night-eye too strong, too weak? how long should it take for night vision to kick in, how fast should it fade?